Monks, Monks and Monks: yes, there is a difference

While writing A Traveler’s Guide to the Hamato Islands, a reference guide for my Dungeons and Dragons campaign setting, set in early-medieval Japan (roughly analogous to the Muromachi Period for history nerds), it became painfully obvious that they way that D&D uses the term “monk” is confusing and overloaded. When most Westerners, including people whoContinue reading “Monks, Monks and Monks: yes, there is a difference”

A Buddhist Monk in King Strahd’s Court

Having watched Netflix’s Castlevania series for probably the third time through, and as a way of “eating my own dog food” by applying my Dungeons and Dragons Hamato Islands setting to other environments, I started a recent thought-experiment: suppose I made a Japanese-style character, and suppose that character got transported to the classic gothic horrorContinue reading “A Buddhist Monk in King Strahd’s Court”

Meet the Real Life Vistani

With the recent conversation about the new adventure book for Dungeons and Dragons, Van Richten’s Guide to Ravenloft, I wanted to cover an interesting subject: the Vistani. The Vistani, based on the “Gypsies” from Bram Stoker’s Dracula novel who were steadfast in their loyalty to Dracula, are a key human ethnic group in the RavenloftContinue reading “Meet the Real Life Vistani”

Done But the Work Has Just Begun

After a lengthy, lengthy journey, my second adventure in the Japanese-inspired setting of the Hamato Islands has been published on DMS Guild: A Letter Buried. This adventure took some big twists and turns, not just due to the end of year craziness that happened in 2020, but also some logistical challenges that came with writingContinue reading “Done But the Work Has Just Begun”

The Accidental Module

Recently, I published a new document on DMS Guild, the Traveler’s Guide to the Hamato Islands: This was not the adventure module that I originally intended to publish, however. This one somewhat happened by accident. After play-testing an earlier module I published, A Good Night’s Rest, I started getting questions about how such-and-such would workContinue reading “The Accidental Module”

Making a Historically Accurate Ninja in Dungeons and Dragons

A while back, I had written a post about making a elven samurai character in Dungeons and Dragons. The result, Heian Amakiiro, has been a lot of fun to play in Adventurer’s League and was the original inspiration for my “Hamato Islands” series of adventures, starting with A Good Night’s Rest. However, recently I gotContinue reading “Making a Historically Accurate Ninja in Dungeons and Dragons”

It’s OK to Suck in D&D

Lately, I’ve been really enjoying an excellent animated series on Youtube about Dungeons and Dragons called “Animated Spellbook” and I wanted to share this one particular video with readers (D&D players in particular): The point of this video is that when you make a character in D&D, being super powerful or a perfect character getsContinue reading “It’s OK to Suck in D&D”

Adventure Number Three

In 2020, I published two small adventure modules for Dungeons and Dragons on DMS Guild: For King and Country, and A Good Night’s Rest. I enjoyed making both, but after publishing a Japanese-themed adventure at encouragement of my wife, I felt like I could make more of them. After playing with some ideas with theContinue reading “Adventure Number Three”

A Nerd Dad’s Review of Planescape in Fifth Edition Dungeons and Dragons

Recently, my kids have gotten sucked into a lengthy Dungeons and Dragons adventure at home (with me as the DM, of course) that started in the plane of Limbo, the chaotic-neutral plane, before the next phase of the story came to a place called Sigil, the City of Doors. The City of Doors, and theContinue reading “A Nerd Dad’s Review of Planescape in Fifth Edition Dungeons and Dragons”